A downloadable game for Windows
TEMIA is a student project that was developed with the Unity Engine at the Games Academy Berlin within 9 weeks by a 8-person team called Little.BIG. We are looking forward to the feedback and hope that we have managed to combine the excitement of an arena shooter with the beautiful art nouveau style!
As a goddess, save the life core of the forest in a circular arena and protect it from approaching enemies!
Your health is small:
So use your reflexes and calculations to strategically kill enemies with your magic, collect points and beat your high score.
Genre Arena Shooter
Perspective 3rd Person
Engine Unity (Mouse/Keyboard and Gamepad)
ArtStyle 3D/ Stylized
(Micheal Hug Sound Designer (extern)
Kay Hennig: Animation, Character, Sound Asset Implementation, Animation Attacks
Tim Theeßen: Game Design
Florian Weiss: UI, Effects, Sound, Settings
Mona Fuchs: Concept Character and Props (2D), Character (3D), (3D) Props, Texturing Environment, Alphas
Elisabeth Kaske: Concept Environment, Environment (3D), Animation Character, Dokumentation,Allgemeine Planung, (Teamlead)
Hannah Goral: Concept (2D) Creature, Creature (3D), Animation Creature, Alphas
Isabel Verheyen: Assets & Concepts, Enviroment & UI (2D)
(René Rittman: Character Aufteilung/ Creature (3D))
|Tags||3D, arena, artgame, Dark, gamesacademy, pc, Singleplayer, Third-Person Shooter|
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