![Kyoto Conflict](https://img.itch.zone/aW1nLzE5NzMyNjY4LnBuZw==/original/5GzT7K.png)
Kyoto Conflict
A downloadable game
Disclaimer: This game was created in 2024/25 over a span of 8 weeks by students of Games Academy, following the vision of Marcel Pospiech.
Step into the pulsating heart of a futuristic Japanese suburb, where neon-lit streets and advanced technology blend seamlessly with ancient traditions.
In this online-only first-person shooter, you'll be thrust into a world where tradition is challenged by futuristic technology in a brutal fight for dominance.
At the center of this conflict lies the coveted artifact—a helmet of immense power, capable of turning the tide of battle and securing victory for its possessors.
Will you take up arms to storm the enemy's stronghold, executing daring raids to capture this game-changing relic? Or will you stand as the last line of defense, protecting your team's sacred temple from the relentless onslaught of your rivals?
Fight
Battle your way through enemy defenses to reach the temple or stand your ground defending your sacred stronghold against waves of attacking foes.
Movement is key
Utilize dynamic movement and the speed advantages of bunny hopping to dodge enemy fire or strike from unexpected angles.
Capture/Defend the ancient helmet
In this unique game mode, we combine the fast-paced dynamics of Capture the Flag with classic attacker/defender gameplay.
Capture the FOB
Gain the upper hand by capturing the central FOB. Use this strategic point to regroup, recover from losses, and shift the momentum in your favor.
Meet the team
Production
Maximilian Strebe
Team Lead & Lead Producer
Marcel Jahn
Producer
Marvin-Jost Meschke
Producer
Art
Sabrin Schwämmlein
Lead Artist , Environment & Props
Marc Arnold
Character
Faryan Hassankhan
Environment & Skybox
Marvin Holzinger
Weapons
Nico Enns
Weapons
Christoph Berger
Props
Programming
Marc Hoffmann
Lead Programmer
Max Heinze
Programmer
Nils Hähndel
Programmer
Game Design
Marius Mörsch
Lead Design
Special thanks
Marcel Pospiech
Vision & Guidance, Mentorship , Programming
Felix Günther
Mentorship Production & Design
Aleksei Komasa
Music
Johannes Renner
Sound Design & Technical implementation
Niklas Garbe
Sound Design
Annika Daub
UI & Branding
Chantelle Schmitz
UI & Branding
Giuseppe Napoli
Lore & Mentorship
Leeloo Konopka
Concept Art
Published | 17 hours ago |
Status | Released |
Author | Games Academy |
Genre | Shooter |
Made with | Blender, Substance Painter & designer, ZBrush, Unreal Engine |
Tags | Adult, Cyberpunk, First-Person, Multiplayer, Unreal Engine |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Multiplayer | Ad-hoc networked multiplayer |
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