A downloadable game

Disclaimer: This game was created in 2024/25 over a span of 8 weeks by students of Games Academy, following the vision of Marcel Pospiech.

Step into the pulsating heart of a futuristic Japanese suburb, where neon-lit streets and advanced technology blend seamlessly with ancient traditions.

In this online-only first-person shooter, you'll be thrust into a world where tradition is challenged by futuristic technology in a brutal fight for dominance.

At the center of this conflict lies the coveted artifact—a helmet of immense power, capable of turning the tide of battle and securing victory for its possessors.

Will you take up arms to storm the enemy's stronghold, executing daring raids to capture this game-changing relic? Or will you stand as the last line of defense, protecting your team's sacred temple from the relentless onslaught of your rivals?

Fight

Battle your way through enemy defenses to reach the temple or stand your ground defending your sacred stronghold against waves of attacking foes.



Movement is key

Utilize dynamic movement and the speed advantages of bunny hopping to dodge enemy fire or strike from unexpected angles.


Capture/Defend the ancient helmet

In this unique game mode, we combine the fast-paced dynamics of Capture the Flag with classic attacker/defender gameplay.



Capture the FOB

Gain the upper hand by capturing the central FOB. Use this strategic point to regroup, recover from losses, and shift the momentum in your favor.


Meet the team

Production

Maximilian Strebe
Team Lead & Lead Producer

Marcel Jahn
Producer

Marvin-Jost Meschke
Producer

Art

Sabrin Schwämmlein
Lead Artist , Environment & Props

Marc Arnold
Character

Faryan Hassankhan
Environment & Skybox

Marvin Holzinger
Weapons

Nico Enns
Weapons

Christoph Berger
Props

Programming

Marc Hoffmann
Lead Programmer

Max Heinze
Programmer

Nils Hähndel
Programmer

Game Design

Marius Mörsch
Lead Design

Special thanks

Marcel Pospiech
Vision & Guidance, Mentorship , Programming

Felix Günther
Mentorship Production & Design

Aleksei Komasa
Music

Johannes Renner
Sound Design & Technical implementation

Niklas Garbe
Sound Design

Annika Daub
UI & Branding

Chantelle Schmitz
UI & Branding

Giuseppe Napoli
Lore & Mentorship

Leeloo Konopka
Concept Art

Download

Download
Kyoto Conflict - Manual.pdf 1.7 MB
Download
Kyoto Conflict 1.0
External

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