Phase 4
A downloadable game for Windows
Phase 4 is a Multiplayer Battle Royale first person shooter created in the new Unreal Engine 5.1.
The goal of every match is to be the last player alive and eliminate everyone else. Unlike in other contemporary battle royale games in Phase 4 the player isn't being chased by a shrinking death zone but has to flee from corrupted hexagons to non-corrupted ones.
The player can do this via portals throughout the map that consists of seven hexagonal zones with three different art styles. Phase 4 provides a visually innovative battle royale experience this way.
The product was developed over seven weeks time by the game development team "Undisputed Productions" and is a school project at the Games-Academy.
Team "Undisputed Production"
Marcel Pospiech: (Team Lead, Producer, Programmer, Leveldesign)
Leander Klaus: (Producer, Creative Director, GameDesigner, VFX- Art)
Marcel Röhringer (Art Lead, Environment Art, Tech Art)
Nils Rüger (Character Art, Tech Art)
Marvin Holzinger (Environment Art, Tech Art)
Anton Goloukhov (Environment Art)
Vincent Schneider (Weapon Art, Weapon Concept)
Plattform | PC |
Input | Mouse& Keyboard |
Recommended Age Rating (not confirmed) | 16+ |
Player | Singleplayer/ Multiplayer |
Language | German |
Status | Released |
Platforms | Windows |
Author | Games Academy |
Genre | Action |
Tags | battle-royale, ego-shooter, FPS, Multiplayer, stylized, Unreal Engine |
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