
Nautilus
A downloadable game for Windows
Disclaimer: This Game was created in 2024 in a timeframe of 8 Weeks by students of Games Academy.
Story
“There are legends of a Dungeon at the bottom of the sea, inhabited by creatures beyond our imagination. No-one knows where it lies, why it was built, or how, but it is rumored that people are being taken there. It has been happening for thousands of years, perhaps even since the dawn of humanity. What might be the fate of those unlucky ones, down there in the blackness of the abyss?”


About the Game
Descend into the abyss, outwit your foes, and conquer the darkness – explore the haunting depths of an underwater city in the action-adventure, Nautilus, developed by Team Black Abyss.
In this 3D Action Adventure you play as a resilient human captured by a Great Old One, striving to escape a city filled with monstrous entities and enigmatic dungeon. Armed with a versatile harpoon and magical bracelet, you’ll navigate the intricate dungeon, find keys to unlock new paths and engage in fast-paced combat against terrifying sea creatures.
Will you pierce the shadows with your spear, harness the power of talismans to overcome obstacles, or unravel the city’s dark secrets through Item Interpretation? No matter how you choose to survive, every moment in Nautilus promises an immersive experience filled with tension and discovery.


Main Features
• Explore a dark and winding ancient-dungeon
• Face deadly traps and deep cliffs
• Use a variety of different combat attacks
• Regain your health by playing aggressively
• Avoid getting hit by moving quick and nimble
• Fight against 3 terrifying creature types
• Get stronger & level up by killing enemies
• Find magical amulets that help your way



About the Development Team
Art
Leo Reit
Co-Art Lead, Concepts, Lighting, Props, Level Design
Nico Enns
Co- Art Lead, 3D Environment, Props, Lighting, Level Design
Alex Radwansky
3D Character, Clothing, Weapon, Props
Fabienne Zwicker
Character Concepts, Enemy 3D Model, Clothing, Branding / Logo, Weapon
Pete Kaag
Enemies: Rigging & Animations, Character : Rigging
Abdullah Seslikaya
VFX, UI Design
Game Design
Mikel Weber
Balancing, Gameplay Mechanics, Documentation
Giuseppe Napoli
Game Design, Combat Design, Documentation, Level Design
Leo Reit
Level Design, Documentation
Nico Enns
Level Design, Documentation
Fabienne Zwicker
Narrative Design, Documentation
Programming
Marius Mörsch
Tech Lead, Enemy AI, Gameplay Mechanics, Animation Implementation
Robin Kruck
User Interface, HUD, Menu, Inventory System, Items, Gameplay Mechanics
Giuseppe Napoli
Character, Controls, Camera, Animation System & Implementation, Combat System
Production
Giuseppe Napoli
Project Lead, Technical Combat Design, Presentation
Marcel Jahn
Documentation, Presentation, Level Design Concepts, Planning, QA, Tutorials
Mentoring
Marcel Pospiech
Mentoring, Project Support, Cutscenes
Malte Grosse
Mentoring, Art Direction
External Team Members
Paul Schatz
Balancing, Game Design & Level Design Consultation
Johannes Renner
Mechanics & UI Sounds
Aleksei Komasa
Background Ambience & Game Music
Adam Atrash
Enemy Sounds
Niklas Garbe
Player Character Sounds
| Updated | 9 days ago |
| Status | Prototype |
| Platforms | Windows |
| Publisher | |
| Release date | Aug 07, 2024 |
| Authors | Games Academy, Marcel Jahn, Giuseppe Napoli |
| Genre | Action |
| Made with | Unreal Engine, Blender |
| Tags | 3D, Action-Adventure, Atmospheric, Dark Fantasy, Female Protagonist, Souls-like, Third Person, underwater, Unreal Engine |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller |

















Leave a comment
Log in with itch.io to leave a comment.