![Nautilus](https://img.itch.zone/aW1nLzE3MjQwODU2LnBuZw==/original/SLXl5R.png)
Nautilus
A downloadable game for Windows
Disclaimer: This Game was created in 2024 in a timeframe of 8 Weeks by students of Games Academy.
Story
“There are legends of a Dungeon at the bottom of the sea, inhabited by creatures beyond our imagination. No-one knows where it lies, why it was built, or how, but it is rumored that people are being taken there. It has been happening for thousands of years, perhaps even since the dawn of humanity. What might be the fate of those unlucky ones, down there in the blackness of the abyss?”
About the Game
Descend into the abyss, outwit your foes, and conquer the darkness – explore the haunting depths of an underwater city in the action-adventure, Nautilus, developed by Team Black Abyss.
In this mesmerizing 3D Action Adventure you play as a resilient human captured by a Great Old One, striving to escape a city filled with monstrous entities and enigmatic dungeon. Armed with a versatile harpoon and magical bracelet, you’ll navigate the intricate dungeon, find keys to unlock new paths and engage in fast-paced combat against terrifying sea creatures.
Will you pierce the shadows with your spear, harness the power of talismans to overcome obstacles, or unravel the city’s dark secrets through Item Interpretation? No matter how you choose to survive, every moment in Nautilus promises an immersive experience filled with tension and discovery.
Main Features
• Explore a dark and winding underwater-dungeon
• Face deadly traps and deep cliffs
• Use a variety of intense combat attacks
• Embrace the rally chance by aggressive gameplay
• Avoid getting hit by moving quick and nimble
• Fight against 3 terrifying creature types
• Ascend by killing enemies
• Find magical treasures that help your way
About the Development Team
![](https://img.itch.zone/aW1nLzE3MjM5MjQzLnBuZw==/original/mMI2pE.png)
Production
Project lead, Documentation, Presentation, Combat System, Character Features, Gameplay Mechanics, Animation Implementation
Documentation, Presentation, GD Concepts, Planning, QA, Tutorials
Mentoring
Mentoring, Project Support, Cutscenes
Mentoring, Art Direction
Game Design
Balancing, Gameplay Mechanics
Programming
Tech Lead, Enemy AI, Gameplay Mechanics, Animation Implementation
User Interface, HUD, Menu, Inventory System, Items, Gameplay Mechanics
Art
Co-Art Lead, Concepts, Lighting, Props, Level Design
Co- Art Lead, 3D Environment, Props, Lighting, Level Design
3D Character, Clothing, Weapon, Props
Character Concepts, Enemy 3D Model, Clothing, Branding / Logo, Weapon, Narrative Design
Enemies: Rigging & Animations, Character : Rigging
VFX, UI Design
External Team Members
Balancing, Game Design & Level Design Consultation
Mechanics & UI Sounds
Background Ambience & Game Music
Enemy Sounds
Niklas Garbe
Player Character Sounds
Updated | 26 days ago |
Status | In development |
Platforms | Windows |
Publisher | |
Release date | 35 days ago |
Author | Games Academy |
Genre | Action |
Made with | Blender, Adobe Photoshop, Adobe After Effects, Substance Painter & designer, ZBrush, Unreal Engine |
Tags | 3D, Action-Adventure, Atmospheric, Dark Fantasy, Female Protagonist, Souls-like, Third Person, underwater, Unreal Engine |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller |
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