A downloadable game for Windows

Disclaimer: This Game was created in 2024 in a timeframe of 8 Weeks by students of Games Academy.

Story

“There are legends of a Dungeon at the bottom of the sea, inhabited by creatures beyond our imagination. No-one knows where it lies, why it was built, or how, but it is rumored that people are being taken there. It has been happening for thousands of years, perhaps even since the dawn of humanity. What might be the fate of those unlucky ones, down there in the blackness of the abyss?”



About the Game

Descend into the abyss, outwit your foes, and conquer the darkness – explore the haunting depths of an underwater city in the action-adventure, Nautilus, developed by Team Black Abyss.

In this 3D Action Adventure you play as a resilient human captured by a Great Old One, striving to escape a city filled with monstrous entities and enigmatic dungeon. Armed with a versatile harpoon and magical bracelet, you’ll navigate the intricate dungeon, find keys to unlock new paths and engage in fast-paced combat against terrifying sea creatures.

Will you pierce the shadows with your spear, harness the power of talismans to overcome obstacles, or unravel the city’s dark secrets through Item Interpretation? No matter how you choose to survive, every moment in Nautilus promises an immersive experience filled with tension and discovery.



Main Features

• Explore a dark and winding ancient-dungeon
• Face deadly traps and deep cliffs  
• Use a variety of different combat attacks   
• Regain your health by playing aggressively
• Avoid getting hit by moving quick and nimble 
• Fight against 3 terrifying creature types 
Get stronger & level up by killing enemies
• Find magical amulets that help your way








 

About the Development Team

Art

Leo Reit 
Co-Art Lead, Concepts, Lighting, Props, Level Design

Nico Enns 
Co- Art Lead, 3D Environment, Props, Lighting, Level Design

Alex Radwansky 
3D Character, Clothing, Weapon, Props

Fabienne Zwicker 
Character Concepts, Enemy 3D Model, Clothing, Branding / Logo, Weapon

Pete Kaag 
Enemies: Rigging & Animations, Character : Rigging

Abdullah Seslikaya
VFX, UI Design
 

Game Design

Mikel Weber
Balancing, Gameplay Mechanics, Documentation

Giuseppe Napoli 
Game Design, Combat Design, Documentation, Level Design

Leo Reit 
Level Design, Documentation

Nico Enns 
Level Design, Documentation

Fabienne Zwicker 
Narrative Design, Documentation


Programming

Marius Mörsch 
Tech Lead, Enemy AI, Gameplay Mechanics, Animation Implementation

Robin Kruck
User Interface, HUD, Menu, Inventory System, Items, Gameplay Mechanics 

Giuseppe Napoli  
Character, Controls,  Camera, Animation System & Implementation, Combat System


Production

Giuseppe Napoli 
Project Lead, Technical Combat Design, Presentation

Marcel Jahn
Documentation, Presentation, Level Design Concepts, Planning, QA, Tutorials


Mentoring

Marcel Pospiech 
Mentoring, Project Support, Cutscenes

Malte Grosse 
Mentoring, Art Direction



External Team Members

Paul Schatz
Balancing, Game Design & Level Design Consultation

Johannes Renner 
Mechanics & UI Sounds

Aleksei Komasa
Background Ambience & Game Music

Adam Atrash
Enemy Sounds

Niklas Garbe
Player Character Sounds

Download

Download
Nautilus_V.1.2.zip 694 MB
Download
Nautilus_Manual.pdf 2.4 MB

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