A downloadable game for Windows

Disclaimer: This Game was created in 2024 in a timeframe of 8 Weeks by students of Games Academy.

Story

“There are legends of a Dungeon at the bottom of the sea, inhabited by creatures beyond our imagination. No-one knows where it lies, why it was built, or how, but it is rumored that people are being taken there. It has been happening for thousands of years, perhaps even since the dawn of humanity. What might be the fate of those unlucky ones, down there in the blackness of the abyss?”



About the Game

Descend into the abyss, outwit your foes, and conquer the darkness – explore the haunting depths of an underwater city in the action-adventure, Nautilus, developed by Team Black Abyss.

In this mesmerizing 3D Action Adventure you play as a resilient human captured by a Great Old One, striving to escape a city filled with monstrous entities and enigmatic dungeon. Armed with a versatile harpoon and magical bracelet, you’ll navigate the intricate dungeon, find keys to unlock new paths and engage in fast-paced combat against terrifying sea creatures.

Will you pierce the shadows with your spear, harness the power of talismans to overcome obstacles, or unravel the city’s dark secrets through Item Interpretation? No matter how you choose to survive, every moment in Nautilus promises an immersive experience filled with tension and discovery.



Main Features

• Explore a dark and winding underwater-dungeon
• Face deadly traps and deep cliffs  
• Use a variety of intense combat attacks   
• Embrace the rally chance by aggressive gameplay
• Avoid getting hit by moving quick and nimble 
• Fight against 3 terrifying creature types 
Ascend by killing enemies
• Find magical treasures that help your way







About the Development Team


Production

Giuseppe Napoli 

Project lead, Documentation, Presentation, Combat System, Character Features, Gameplay Mechanics, Animation Implementation

Marcel Jahn

Documentation, Presentation, GD Concepts, Planning, QA, Tutorials


Mentoring

Marcel Pospiech 

Mentoring, Project Support, Cutscenes

Malte Grosse 

Mentoring, Art Direction

 

Game Design

Mikel Weber

Balancing, Gameplay Mechanics

 

Programming

Marius Mörsch 

Tech Lead, Enemy AI, Gameplay Mechanics, Animation Implementation

Robin Kruck

User Interface, HUD, Menu, Inventory System, Items, Gameplay Mechanics

 

Art

Leo Reit 

Co-Art Lead, Concepts, Lighting, Props, Level Design

Nico Enns 

Co- Art Lead, 3D Environment, Props, Lighting, Level Design

Alex Radwansky 

3D Character, Clothing, Weapon, Props

Fabienne Zwicker 

Character Concepts, Enemy 3D Model, Clothing, Branding / Logo, Weapon, Narrative Design

Pete Kaag 

Enemies: Rigging & Animations, Character : Rigging

Abdullah Seslikaya

VFX, UI Design


External Team Members

Paul Schatz

Balancing, Game Design & Level Design Consultation

Johannes Renner 

Mechanics & UI Sounds

Aleksei Komasa

Background Ambience & Game Music

Adam Atrash

Enemy Sounds

Niklas Garbe

Player Character Sounds

Download

Download
Nautilus_V.1.2.zip 694 MB
Download
Nautilus_Manual.pdf 2.4 MB

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